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AGEIA PhysX processor receives Russian-Ukrainian support
A specialized PhysX processor by AGEIA Technologies, designed for hardware acceleration of calculations of physical models in games, receives support from domestic developers.
In particular, it became known that at the conference of computer game developers (KRI) several companies from Russia and Ukraine decided to implement support for the new processor in their projects.
For example, Gaijin Entertainment intends to integrate the AGEIA PhysX SDK into the Dagor Game Engine, a popular middleware used to create games. In addition, Gaijin will provide first-hand technical support for the AGEIA PhysX SDK. Implementing access to SDKs in the developer toolkit is an important moment for popularizing the processor: thus, the circle of game creators interested in the new technology is expanding, who can start mastering PhysX.
Another developer who decided to use AGEIA PhysX in their projects is the Kiev company Abyss Lights Studio. First, the people of Kiev will support the AGEIA PhysX processor in the game Abyss Lights: Frozen Systems; secondly, they integrate the corresponding AGEIA PhysX SDK tools into the ALEngine Game Engine.
Equally important is game publisher-level AGEIA PhysX support. As it became known, the corresponding agreement was signed by the company “Buka”. It covers several AGEIA PhysX-enabled games coming soon to the Eastern European market. As a reminder, since its foundation in 1994, “Buka” has released more than 100 projects: both localized versions and games of domestic production.
As a reminder, AGEIA PhysX processor is already installed in gaming PCs Dell, Alienware and Falcon Northwest. In addition, starting in May, it will be available as expansion cards from ASUSTeK Computers and BFG Technologies.
Well, the prospects for AGEIA PhysX, it seems, are really starting to take shape. Of course, if you wish, you can see the pursuit of fashion and the expectation of additional “promotion” of your own projects in support of the new development due to the efforts of other participants in the process. Nevertheless, even if we agree that the role of PhysX is far from being as revolutionary in the modern gaming industry as the creators of the processor would probably like to imagine, the availability of real products based on it and clearly expressed intentions on the part of game developers and publishers inspire a certain optimism. As you know, about 100 companies have already expressed their desire to use AGEIA PhysX in their games, including Sony. As they say in such cases: wait and see.
Sources: AGEIA Technologies, Gaijin Entertainment, Buka, Dell, iXBT.com